Arkansas Flamewinds

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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Session 1 - There be Dragons!

Rifts session 1 was epic! With a glitter boy, ley line Walker, cyber knight, dog boy, and dragon; the group was a little stacked. We start off with the group sans dragon stumbling across a dragon egg being attacked by coalition goons. The group as a whole destroy the bad guys with the dragon taking 2 wounds. After a quick healing job by the cyber knight the dragon decides to join the group and the tomorrow legion!

Fast forward a month and the "Arkansas Flamewinds" head for a routine inspection of a logging town for castle refuge. Along the way they find a group of skelebots and a couple of coalition grunts mugging the injured loggers. Some beaver looking d-bees. The Flamewinds make a plan….(45 minutes of these kids planning there attack in character! Not bad for kids 10 and under!).

The dragon shape changed into a falcon to scout ahead, sees the situation and uses telepathy to inform the ley line Walker. He hatches a plan… The dragon shape changes to look like a skelebot and walks up on one of the skelebot guards and grapples him. Shakes him and takes him prone. The dog boy who was trained in all sorts of espionage, has computer hacking and proceeds to dramatic task a hack job to force shutdown the skelebot vis emergency protocol. Success!!!!

As soon as they are shut down the ley line Walker teleports the cyber knight next to one of the grunts and drops prone, the cyber knight slices the grunt in two, and the glittery uses his laser rifle and shakes the remaining grunt. The next round the ley line Walker uses entangle to bind the remaining grunt and the dragon uses mind reading to find out how many more troops there are. Flawless perfectly executed plan…. I didn't even get to go! The rest of the session was just as epic, fast paced and fun. The group won the day and protected the town, and at the end, the players loved rifts, decided it should be a campaign, and they want to keep the pregens for themselves!!!

I guess I better start prepping session 2…. What will be next for the Arkansas Flamewinds!

Caleb​​ – ley line Walker "Prophet"
Hudson – Baby Dragon "Sparky"
Weston – dog boy "WestWolf"
Kelson – glitter boy "Deathly"
Micah – "Sir Bob" the cyber knight ( don't call me Sir Robert! )


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